Hyperspin Wheel Art Mame Download
Downloaded: 22538 x. HyperSpin is an animated arcade frontend for Windows for use on Home Arcade Machines. HyperSpin allows you to create custom menu. Launch games using different emulators from one wheel. Artwork layering system lets you take control of where your artworks are in relation to each other. May 11, 2014. Hey guys, i've searched around a bit here in the forums and also around on google. I was wondering if there is a big Mame Wheel art pack to download somewh.
Attract-Mode Frontend
Attract-Mode is a graphical frontend for command line emulators such asMAME, MESS, and Nestopia. It hides the underlying operating system and isintended to be controlled with a joystick, gamepad or spin dial, making itideal for use in arcade cabinet setups.
Attract-Mode was originally developed for Linux. It is known to work onLinux (x86, x86-64, ARM, Raspberry Pi), Mac OS X and Windows based-systems.
Attract-Mode is licensed under the terms of the GNU General Public License,version 3 or later.
Please visit http://attractmode.org for more information.

See Compile.md if you intend to compile Attract-Mode from source.
Quick Start
Run Attract-Mode. By default, Attract-Mode will look for its configurationfiles in the '$HOME/.attract' directory on Linux and Mac OS X, and in thecurrent working directory on Windows. If you want to use a different locationfor the Attract-Mode configuration then you need to specify it at the commandline as follows:
In the (hopefully unlikely) event that Attract-Mode has difficulty finding adisplay font to use on your system, you can specify one at the command line asfollows:
If you are running Attract-Mode for the first time, you will be prompted toselect the language to use and then the frontend will load directly to itsconfiguration mode. If you do not start in config mode, pressing the 'TAB' keywill get you there. By default, config mode can be navigated using the up/down arrows, enter to select an option, and escape to go back.
Select the 'Emulators' option, where you will be presented with the optionof editting the configuration for the emulators Attract-Mode auto-detected (ifany). Edit an existing emulator or select 'Add' to add a new emulatorconfiguration. Default configuration templates are provided for variouspopular emulators to help you get started, however some settings will likelyhave to be customized for your system (file locations etc).
Once you have an emulator configured correctly for your system, selectthe 'Generate Collection/Rom List' option from the emulator's configurationmenu. Attract-Mode will use the configured emulator settings to generate alist of available games for the emulator. Next select the 'Scrape Artwork'option if you want to have Attract-Mode go and automatically download artworkimages for the emulator from the web.
Exit config mode by selecting the 'Back' option a few times. You shouldnow have a usable front-end!
Basic Organization
At its most basic level, Attract-Mode is organized into 'Displays', of whichyou can configure one or more. Each 'Display' is a grouping of the following:
- a Collection/Rom List (the listing of available games/roms to show). Romlistsare text files located in the 'romlists' directory. They are created byAttract-Mode using the 'Generate Collection/Rom List' option available whenconfiguring an emulator, or by using the '--build-romlist' or'--import-romlist' command line options.
- a Layout (the visual theme/skin to use for the Display). Layouts are locatedin the 'layouts' directory, with each layout either in its own subdirectoryor contained in a .zip file in the 'layouts' directory.
- a Global Filter. The global filter is a set of filter rules that always getapplied to a Collection/Rom List. This filter can be used to remove entriesyou will never want to see
- zero or more available filters. Filters are a set of rules for which gamesto display and how to sort them. Filters can be created to categorize gamesbased attributes such as their orientation, category, manufacturer, year,times played, favourite status, file availability, etc. Filters can becycled through using the 'Previous Filter' and 'Next Filter' controls, andcan also be selected from the 'Filters Menu'.
Further Customization
CONTROLS: The inputs used to control Attract-Mode can be configured fromfrom the 'Controls' menu in config mode. Attract-Mode actions can be mappedto most keyboard, mouse and joystick inputs, including combinations. Here isa list of the default control mappings:
Keyboard | Joystick | Action |
---|---|---|
Up | Up | Previous Entry |
Down | Down | Next Entry |
Left | Left | Previous Display |
Right | Right | Next Display |
Enter or LControl | Button A | Select |
Escape | Button B | Back/Exit |
LControl+Up | Button A+Up | Jump to Previous Letter |
LControl+Down | Button A+Down | Jump to Next Letter |
LControl+Left | Button A+Left | Show Filters Menu |
LControl+Right | Button A+Right | Next Filter |
LControl+Escape | Button A+Button B | Toggle Favourite |
Tab or Escape+Up | Button B+Up | Configure |
Escape+Down | Button B+Down | Edit Game |
FILTERS: Filters can be added to a Display in config mode. Filters are alist of 'rules' and 'exceptions' that the frontend steps through, in order, todetermine whether or not to list a game. If a game does not match a 'rule',then it is not shown. If a game matches to an 'exception', then it gets listedno matter what (ignoring the rest of the rules in the filter). In other words,in order to be listed, a game has to match all the rules or just one ofthe exceptions configured for the filter.
For example, you might want to have a filter that only shows 1980'smultiplayer sports games. This would be achieved by creating a filter withthree rules: (1) that the year be in the 1980s (Year equals '198.'), (2) thatthe number of players in not 1 (Players not_equals '1'), and (3) that thecategory contains 'Sports' (Category contains 'Sports'). Filters use regularexpressions, which allow for powerful text matching capabilities. From theexample above, the '198.' will match any four letter word that starts with'198'.
Filters also allow you to do some other stuff as well, such as controllinghow the gamelist gets sorted, and how many entries are listed.
SOUND: To configure sounds, place the sound file in the 'sounds'subdirectory of your Attract-Mode config directory. The sound file can thenbe selected from the 'Sound' menu when in config mode and mapped to an actionor event. Attract-Mode should support any sound format supported by FFmpeg(MP3, etc).
ARTWORK: Attract-Mode supports PNG, JPEG, GIF, BMP and TGA image formats.For video formats, Attract-Mode should support any video format supported byFFmpeg (MP4, FLV, AVI, etc). When deciding what file to use for a particularartwork type, Attract-Mode will use the artwork selection order set out below.
The location of artwork resources is configured on a per-emulator basis in the'Emulators' configuration menu. Attract-Mode's default artworks are: 'marquee'(for cabinet marquee images), 'snap' (for attract-mode videos and game screenshots), 'flyer' (for game flyer/box art) and 'wheel' (for Hyperspin wheel art).You can add others as needed in the 'Emulators' configuration menu. Multiplepaths can be specified for each artwork, in which case Attract-Mode will checkeach path in the order they are specified before moving to the next check inthe selection order.
ARTWORK SELECTION ORDER:
From the artwork paths configured for the emulator (if any) and thepreviously scraped artworks (if any):
- [Name].* (video, i.e. 'pacman.mp4')
- [CloneOf].* (video, i.e. 'puckman.mp4')
- [Name].* (image, i.e. 'pacman.jpg')
- [CloneOf].* (image, i.e. 'puckman.png')
- [Emulator].* (video, i.e. 'mame.avi')
- [Emulator].* (image, i.e. 'mame.gif')
From the layout path for the current layout (layouts are located inthe 'layouts' subdirectory):
- [Emulator]-[ArtLabel].* (video, i.e. 'mame-marquee.mp4')
- [Emulator]-[ArtLabel].* (image, i.e. 'mame-marquee.png')
- [ArtLabel].* (video, i.e. 'marquee.avi')
- [ArtLabel].* (image, i.e. 'marquee.png')
When looking for artwork for the 'Displays Menu', artwork is loadedfrom the 'menu-art' subdirectory. Artwork matching the Display's name orthe Display's romlist name are matched from the corresponding artworkdirectories located there.
If no files are found matching the above rules, then the artworkis not drawn.
If no file match is found, Attract-Mode will check for a subdirectorythat meets the match criteria. If a subdirectory is found (for examplea 'pacman' directory in the configured artwork path) then Attract-Modewill then pick a random video or image from that directory.
LAYOUTS: Attract-Mode's layouts are located in the 'layouts' directory.Each layout has to be in its own subdirectory or contained in a .zip file.Attract-Mode's native layouts are made up of a squirrel script (a .nut file)and related resources. See Layouts.md for more information onAttract-Mode layouts.
Attract-Mode can also display layouts made for other frontends, includingMaLa and Hyperspin. This feature is experimental, and certain features fromthese other frontends might not be fully implemented.
For MaLa layouts, just copy the layout and related resources into a newsubdirectory of the 'layouts' directory, or place a zip, 7z or rar filecontaining these things into the 'layouts' directory. After doing this, youhould be able to select the layout when configuring a Display inAttract-Mode, just as you would for a native Attract- Mode layout.
For Hyperspin, copy the Hyperspin 'Media' directory into its own directoryin the Attract-Mode layouts directory. Create a Display in Attract-Modeand configure the layout to be the directory you copied 'Media' into. TheDisplay's name needs to match the name of one of the system subdirectoriesin the Hyperspin 'Media' directory. This will allow Attract-Mode to find theHyperspin themes and graphics to use. So for example, naming the Display'MAME' will cause it to match Hyperspin's MAME/Themes/* for themes,MAME/Images/Artwork1/* for artwork1, etc. Note that the wheel images arelocated using Attract-Mode's built-in wheel artwork. Wheel images located inthe Hyperspin directories are ignored.
Hyperspin Wheel Art Download
PLUG-INS: Plug-ins are squirrel scripts that need to be placed in the'plugins' subdirectory of your Attract-Mode config directory. Availableplugins can be enabled/disabled and configured from the 'Plug-Ins' menu whenin config mode. See Layouts.md for a description of Attract-Mode'sPlug-in API.
ROMLISTS: Collection/Rom lists are saved in the 'romlist' subdirectory ofyour Attract-Mode config directory. Each list is a semi-colon delimited textfile that can be edited by most common spreadsheet programs (be sure toload it as 'Text CSV'). The file has one game entry per line, with the veryfirst line of the file specifying what each column represents.
In addition to the romlist generation function available in config mode,Attract-Mode can generate a single romlist containing roms for multipleemulators from the command line using the following command:
You can also import romlists from mame listxml files as well as gamelists forother frontends. Supported source files include: *.lst (MameWah lists), *.txt(Attract-Mode lists) and *.xml (Mame listxml, listsoftware and HyperSpin lists):
The --build-romlist and --import-romlist options can be chained together inall sorts of strange and wonderful ways to generate combined Attract-Moderomlists. So:
attract --import-romlist mame.lst --import-romlist nintendo.lst nestopia
will combine the entries from the mame.lst and nintendo.lst files (locatedin the current directory) into a single Attract-Mode romlist. The 'mame'emulator will be used for the mame.lst games, while the 'nestopia' emulatorwill be used for the nintendo.lst games.
One or more filter rules can also be applied when importing or building aromlist from the command line using the '--filter ' option. Sofor example the following command line:
attract --build-romlist mame --filter 'Rotation equals 90 270'
will build a romlist that contains only the vertical games in your collection.The can be specified in exactly the same format as how filterrules are specified in Attract-Mode's attract.cfg file.
If you wish to specify the name of the created romlist at the commandline, you can do so with the --output <name>
option. Beware that this willoverwrite any existing Attract-Mode romlist with the specified name.
For a full description of the command lines options available, run:
attract --help
Attract-Mode by default will print log messages to the console window (stdout).To suppress these messages, run with the following command line:
attract --loglevel silent
Alternatively, more verbose debug log messages can be enabled by running:
attract --loglevel debug
I have the URLS for all the emulators that I currently use and I trust. For most emulators when you download them, they are in a zip. Once you unzip them, most of them run as applications but a few of them may need to be installed. there will be a set of files, one is roms. Now as for the roms, leave the zipped, but some may need to be unzipped to get to the roms. To make sure you can keep track of the fill locations, in hyperspin under the emulator folder, there are different folders with names of systems. For the emulators that don't need to me installed, place them in the folder of the system it is emulating.
here is the folder layout for you when placing in the emulators:
Computer>Local Disk (C:)>HyperSpin>Emulators>NAME OF THE SYSTEM

NES
fceux 2.1.5
Roms don't need to be unzipped
SNES
zsnesw151
Roms don't need to be unzipped
N64
They need to be unzipped. Files are n64, v64, V64, z64
The best Emulator I found Is Project 64 1.6. It is an install so keep track of its location when you add in the roms.
GameCube and Wii
They need to be unzipped. Files are ios
Gameboy-GameboyAdavance
VisualBoyAdvance-1.8.0-beta3
Roms don't need to be unzipped
Sega Genesis-Sega CD
Gens
Roms don't need to be unzipped
Now when you want to play Sega CD games and 32x games you will need to go search for the bios for them.
Hyperspin Wheel Images
Playstation
ePSXe1.9.0
These roms need to be unzipped. File types are bin. ios
Once you run the program, you need you download the bios, you have to find them on your own but there is a txt file that gives you the name. once you download the bios just put them in the right file location of the emulator.
Dreamcast and Noami

Okay, this one was a pain to work with. This URL is to a youtuber how has made a preset for fighting games, when you download the files, unzip them. Place the files in the Hyperspin>Emlator>Dreamcast. Follow his steps after this and you should be set.
Just have a good video card and at least 16GB of RAM. Before I got 16, I had 8 and the audio lagged and would crash from overheating. Leave the files Zipped.
Oh One thing that I recomend you do is to remove gpuDX11.dll from the plugins and rename gpuDX10.dll to gpuDX11.dll. your better off.
MAME
The emulator is for running classic arcade games, head on over to Mame and download the version that will work with hyperspin. I am using MAME 0.154
Roms can be downloaded when you click MAME FILES. its is a massive 44GB file. You can download them indavudaly or all at once, but it will take some time. (these also include NEO-GEO titles as well and Capcom 3)
NEO-GEO
wjinKawaks 1.63
Now you can find the roms on the same site, but some of them are a hit and miss. Leave them zipped and loaded them into the rom folder of the program. There are about 140 roms and this program can also run capcom 1 and 2 games as well, but just use it for neogeo games. Some of the roms can be found in the 44GB mame rom folder.